
Cursed Radiant Tomb
Dungeon 5-player Hard
Top comps
most-used compositions among 112 runs#
Comp
Clears
Parties
Median
Best
Share
1
17
1
1:56
1:29
15%
2
12
1
1:29
1:14
11%
3
8
1
1:01
0:50
7%
4
7
1
1:38
1:33
6%
5
7
1
1:54
1:13
6%
6
5
1
2:41
2:22
4%
7
5
1
1:17
1:04
4%
8
5
1
1:29
1:20
4%
9
5
1
2:10
1:58
4%
10
4
1
1:42
1:16
4%
A comp is the class set of a run's roster, order-free. 32 distinct comps across 112 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+95%
+0%
−2%
−4%
−5%
−8%
−24%
−41%
−56%
28 of 112 timed runs are in the fast quartile (≤ 1:21). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 17.
Role mix
what parties actually bring · 112 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.