
Cursed Radiant Tomb
Dungeon 5-player Normal
Top comps
most-used compositions among 23 runs#
Comp
Clears
Parties
Median
Best
Share
1
6
2
1:24
1:07
26%
2
5
1
1:23
1:09
22%
3
4
1
1:47
1:26
17%
4
2
1
1:19
1:14
9%
5
2
1
1:42
1:35
9%
6
1
1
2:34
2:34
4%
7
1
1
1:16
1:16
4%
8
1
1
1:32
1:32
4%
9
1
1
1:17
1:17
4%
A comp is the class set of a run's roster, order-free. 9 distinct comps across 23 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+64%
+49%
+41%
+26%
+10%
−9%
−31%
−34%
−53%
7 of 23 timed runs are in the fast quartile (≤ 1:17). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 6.
Role mix
what parties actually bring · 23 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.