
Mistveil Hunting Ground
Dungeon 5-player Master
Top comps
most-used compositions among 45 runs#
Comp
Clears
Parties
Median
Best
Share
1
5
5
4:59
4:22
11%
2
3
2
12:49
5:03
7%
3
3
3
4:56
4:48
7%
4
3
3
9:28
7:24
7%
5
3
3
14:33
13:22
7%
6
2
2
5:38
5:00
4%
7
2
2
6:13
5:57
4%
8
2
2
7:45
4:07
4%
9
1
1
5:35
5:35
2%
10
1
1
6:07
6:07
2%
A comp is the class set of a run's roster, order-free. 30 distinct comps across 45 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+29%
+25%
+19%
+9%
+3%
−1%
−18%
−77%
12 of 45 timed runs are in the fast quartile (≤ 5:15). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
5
4:59
4:22
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 45 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.