
Mistveil Hunting Ground
Dungeon 5-player Normal
Top comps
most-used compositions among 71 runs#
Comp
Clears
Parties
Median
Best
Share
1
6
1
1:55
1:48
8%
2
6
1
2:18
2:01
8%
3
5
1
1:55
1:51
7%
4
5
1
2:01
1:56
7%
5
5
1
1:19
1:13
7%
6
5
1
1:34
1:24
7%
7
5
1
2:07
1:56
7%
8
5
1
1:55
1:49
7%
9
5
1
1:48
1:46
7%
10
5
1
1:26
1:18
7%
A comp is the class set of a run's roster, order-free. 21 distinct comps across 71 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+82%
+52%
+37%
+10%
−5%
−32%
−44%
−82%
−82%
18 of 71 timed runs are in the fast quartile (≤ 1:50). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 6.
Role mix
what parties actually bring · 71 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.