
Mistveil Hunting Ground
Dungeon 5-player Master
Top comps
most-used compositions among 1.1K runs#
Comp
Clears
Parties
Median
Best
Share
1
31
10
2:30
1:59
3%
2
31
8
2:14
2:02
3%
3
23
20
5:15
2:17
2%
4
23
17
4:40
2:19
2%
5
22
15
3:04
2:01
2%
6
20
8
2:38
2:12
2%
7
19
9
2:26
2:06
2%
8
18
13
4:14
2:01
2%
9
18
12
2:48
1:56
2%
10
18
8
2:42
2:05
2%
A comp is the class set of a run's roster, order-free. 194 distinct comps across 1.1K runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+36%
+20%
+9%
−1%
−1%
−8%
−9%
−17%
−28%
288 of 1.1K timed runs are in the fast quartile (≤ 2:39). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
13
4
1:58
1:49
31
8
2:14
2:02
12
4
2:25
2:08
19
9
2:26
2:06
15
5
2:27
2:09
9
3
2:27
2:03
5
4
2:28
2:14
31
10
2:30
1:59
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 1.1K runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.