Mistveil Hunting Ground

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 10 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Twin StrikerVerdant OracleMarksmanMarksmanShield Knight
2
2
3:52
3:51
2
StormbladeStormbladeVerdant OracleShield KnightBeat Performer
1
1
2:48
2:48
3
StormbladeWind KnightVerdant OracleMarksmanShield Knight
1
1
2:07
2:07
4
StormbladeWind KnightHeavy GuardianMarksmanBeat Performer
1
1
3:15
3:15
5
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianMarksman
1
1
3:14
3:14
6
Wind KnightMarksmanMarksmanShield KnightBeat Performer
1
1
4:29
4:29
7
Wind KnightMarksmanShield KnightBeat PerformerBeat Performer
1
1
2:47
2:47
8
Wind KnightVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
2:36
2:36
9
Heavy GuardianMarksmanMarksmanBeat PerformerBeat Performer
1
1
2:43
2:43

A comp is the class set of a run's roster, order-free. 9 distinct comps across 10 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 10.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 10 runs
Healers brought
1 healer
60%
2 healers
40%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.