Mistveil Hunting Ground

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 11 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Twin StrikerVerdant OracleMarksmanMarksmanShield Knight
2
2
3:18
3:08
2
StormbladeStormbladeVerdant OracleShield KnightBeat Performer
1
1
2:43
2:43
3
StormbladeWind KnightVerdant OracleMarksmanShield Knight
1
1
2:16
2:16
4
StormbladeWind KnightHeavy GuardianMarksmanBeat Performer
1
1
2:42
2:42
5
StormbladeHeavy GuardianMarksmanMarksmanBeat Performer
1
1
2:57
2:57
6
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianMarksman
1
1
2:40
2:40
7
Wind KnightMarksmanMarksmanShield KnightBeat Performer
1
1
9:22
9:22
8
Wind KnightMarksmanShield KnightBeat PerformerBeat Performer
1
1
2:38
2:38
9
Wind KnightVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
4:40
4:40
10
Heavy GuardianMarksmanMarksmanBeat PerformerBeat Performer
1
1
2:54
2:54

A comp is the class set of a run's roster, order-free. 10 distinct comps across 11 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 11.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 11 runs
Healers brought
1 healer
64%
2 healers
36%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.