
Mistveil Hunting Ground
Dungeon 5-player Master
Top comps
most-used compositions among 237 runs#
Comp
Clears
Parties
Median
Best
Share
1
10
7
6:28
4:33
4%
2
10
8
5:44
4:11
4%
3
8
6
6:10
4:40
3%
4
8
6
5:43
4:41
3%
5
7
7
7:25
5:05
3%
6
7
7
7:32
4:47
3%
7
7
4
6:24
5:05
3%
8
6
5
16:20
8:46
3%
9
6
4
6:41
4:50
3%
10
6
5
7:22
4:53
3%
A comp is the class set of a run's roster, order-free. 94 distinct comps across 237 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+18%
+16%
+11%
+2%
−1%
−2%
−10%
−19%
−40%
60 of 236 timed runs are in the fast quartile (≤ 5:25). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
8
6
5:43
4:41
10
8
5:44
4:11
8
6
6:10
4:40
7
4
6:24
5:05
10
7
6:28
4:33
5
3
6:29
5:10
6
4
6:41
4:50
6
5
7:22
4:53
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 237 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.