
Mistveil Hunting Ground
Dungeon 5-player Master
Top comps
most-used compositions among 182 runs#
Comp
Clears
Parties
Median
Best
Share
1
6
6
3:40
2:57
3%
2
5
5
4:02
2:34
3%
3
5
5
3:18
2:48
3%
4
5
5
3:27
2:44
3%
5
5
5
3:29
2:33
3%
6
4
4
3:21
3:05
2%
7
4
4
3:01
2:33
2%
8
3
3
3:25
3:04
2%
9
3
3
3:54
2:55
2%
10
3
3
3:06
2:59
2%
A comp is the class set of a run's roster, order-free. 102 distinct comps across 182 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+22%
+7%
+7%
+4%
+0%
−1%
−4%
−7%
−26%
46 of 182 timed runs are in the fast quartile (≤ 2:45). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
5
3:18
2:48
5
5
3:27
2:44
5
5
3:29
2:33
6
6
3:40
2:57
5
5
4:02
2:34
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 182 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.