
Mistveil Hunting Ground
Dungeon 5-player Master
Top comps
most-used compositions among 35 runs#
Comp
Clears
Parties
Median
Best
Share
1
6
4
16:30
9:22
17%
2
5
3
8:14
7:12
14%
3
3
3
9:21
7:13
9%
4
3
3
9:26
8:55
9%
5
3
3
35:08
23:58
9%
6
3
3
6:37
5:47
9%
7
2
2
8:00
6:25
6%
8
1
1
20:39
20:39
3%
9
1
1
11:42
11:42
3%
10
1
1
10:49
10:49
3%
A comp is the class set of a run's roster, order-free. 17 distinct comps across 35 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+122%
+30%
+30%
+13%
+1%
−22%
−81%
−100%
9 of 35 timed runs are in the fast quartile (≤ 8:41). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
3
8:14
7:12
6
4
16:30
9:22
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 35 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.