Mistveil Hunting Ground

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 13 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeVerdant OracleMarksmanShield KnightBeat Performer
2
2
11:03
8:09
2
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
2
2
10:18
8:10
3
StormbladeStormbladeTwin StrikerShield KnightBeat Performer
1
1
9:15
9:15
4
StormbladeStormbladeVerdant OracleShield KnightBeat Performer
1
1
32:27
32:27
5
StormbladeTwin StrikerMarksmanShield KnightBeat Performer
1
1
13:02
13:02
6
StormbladeTwin StrikerHeavy GuardianMarksmanBeat Performer
1
1
17:07
17:07
7
StormbladeWind KnightMarksmanShield KnightBeat Performer
1
1
57:14
57:14
8
StormbladeVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
28:30
28:30
9
Twin StrikerWind KnightShield KnightBeat PerformerBeat Performer
1
1
16:28
16:28
10
Twin StrikerWind KnightVerdant OracleHeavy GuardianBeat Performer
1
1
6:59
6:59

A comp is the class set of a run's roster, order-free. 11 distinct comps across 13 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 13.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 13 runs
Healers brought
1 healer
46%
2 healers
54%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.