Mistveil Hunting Ground

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 10 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeVerdant OracleHeavy GuardianMarksmanBeat Performer
2
2
16:38
14:28
2
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
2
2
13:11
6:08
3
StormbladeTwin StrikerWind KnightShield KnightBeat Performer
1
1
9:23
9:23
4
StormbladeTwin StrikerHeavy GuardianMarksmanBeat Performer
1
1
10:05
10:05
5
StormbladeVerdant OracleMarksmanShield KnightBeat Performer
1
1
10:31
10:31
6
Twin StrikerWind KnightMarksmanShield KnightBeat Performer
1
1
33:00
33:00
7
Twin StrikerWind KnightWind KnightVerdant OracleShield Knight
1
1
9:40
9:40
8
Twin StrikerWind KnightVerdant OracleHeavy GuardianBeat Performer
1
1
4:34
4:34

A comp is the class set of a run's roster, order-free. 8 distinct comps across 10 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 10.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 10 runs
Healers brought
1 healer
60%
2 healers
40%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.