
Mistveil Hunting Ground
Dungeon 5-player Master
Top comps
most-used compositions among 131 runs#
Comp
Clears
Parties
Median
Best
Share
1
12
8
8:38
5:07
9%
2
8
3
14:01
6:08
6%
3
8
3
13:03
6:32
6%
4
5
1
11:01
8:13
4%
5
5
3
8:44
6:06
4%
6
5
2
11:33
4:47
4%
7
4
1
8:03
6:07
3%
8
4
1
7:15
6:50
3%
9
4
2
12:42
7:23
3%
10
4
2
9:07
6:07
3%
A comp is the class set of a run's roster, order-free. 42 distinct comps across 131 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+12%
+9%
+3%
+0%
−2%
−2%
−2%
−7%
−39%
33 of 131 timed runs are in the fast quartile (≤ 6:53). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
12
8
8:38
5:07
5
3
8:44
6:06
8
3
13:03
6:32
8
3
14:01
6:08
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 131 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.