
Mistveil Hunting Ground
Dungeon 5-player Master
Top comps
most-used compositions among 121 runs#
Comp
Clears
Parties
Median
Best
Share
1
11
7
8:44
5:07
9%
2
8
3
14:01
6:08
7%
3
8
3
13:03
6:32
7%
4
5
1
11:01
8:13
4%
5
4
1
8:03
6:07
3%
6
4
2
9:05
6:47
3%
7
4
2
12:42
7:23
3%
8
4
2
9:07
6:07
3%
9
4
1
7:04
6:23
3%
10
4
2
9:36
6:07
3%
A comp is the class set of a run's roster, order-free. 41 distinct comps across 121 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+17%
+15%
+15%
+2%
−1%
−2%
−15%
−17%
−30%
31 of 121 timed runs are in the fast quartile (≤ 6:56). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
11
7
8:44
5:07
8
3
13:03
6:32
8
3
14:01
6:08
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 121 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.