
Mistveil Hunting Ground
Dungeon 5-player Master
Top comps
most-used compositions among 49 runs#
Comp
Clears
Parties
Median
Best
Share
1
5
5
4:59
4:22
10%
2
4
4
13:58
7:25
8%
3
3
2
12:49
5:03
6%
4
3
3
4:56
4:48
6%
5
3
3
9:28
7:24
6%
6
2
2
5:38
5:00
4%
7
2
2
5:10
5:09
4%
8
2
2
6:13
5:57
4%
9
2
2
7:45
4:07
4%
10
1
1
5:35
5:35
2%
A comp is the class set of a run's roster, order-free. 32 distinct comps across 49 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+51%
+34%
+31%
+6%
−8%
−9%
−28%
−78%
13 of 49 timed runs are in the fast quartile (≤ 5:11). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
5
4:59
4:22
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 49 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.