
Mistveil Hunting Ground
Dungeon 5-player Master
Top comps
most-used compositions among 45 runs#
Comp
Clears
Parties
Median
Best
Share
1
2
2
33:09
5:05
4%
2
2
2
6:27
6:13
4%
3
2
2
5:27
5:11
4%
4
2
2
4:23
4:13
4%
5
1
1
5:37
5:37
2%
6
1
1
17:16
17:16
2%
7
1
1
5:16
5:16
2%
8
1
1
5:50
5:50
2%
9
1
1
6:13
6:13
2%
10
1
1
18:12
18:12
2%
A comp is the class set of a run's roster, order-free. 41 distinct comps across 45 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+20%
+13%
+4%
+0%
+0%
−1%
−2%
−6%
−100%
12 of 45 timed runs are in the fast quartile (≤ 5:37). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 2.
Role mix
what parties actually bring · 45 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.