Mistveil Hunting Ground

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 45 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeStormbladeWind KnightShield KnightBeat Performer
2
2
33:09
5:05
2
StormbladeTwin StrikerHeavy GuardianMarksmanBeat Performer
2
2
6:27
6:13
3
Wind KnightMarksmanShield KnightBeat PerformerBeat Performer
2
2
5:27
5:11
4
Wind KnightVerdant OracleHeavy GuardianMarksmanBeat Performer
2
2
4:23
4:13
5
StormbladeMarksmanMarksmanShield KnightBeat Performer
1
1
5:37
5:37
6
StormbladeMarksmanShield KnightBeat PerformerBeat Performer
1
1
17:16
17:16
7
StormbladeStormbladeTwin StrikerVerdant OracleShield Knight
1
1
5:16
5:16
8
StormbladeStormbladeVerdant OracleShield KnightBeat Performer
1
1
5:50
5:50
9
StormbladeFrost MageShield KnightBeat PerformerBeat Performer
1
1
6:13
6:13
10
StormbladeFrost MageTwin StrikerHeavy GuardianBeat Performer
1
1
18:12
18:12

A comp is the class set of a run's roster, order-free. 41 distinct comps across 45 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Verdant OracleVerdant Oracle
+20%
Twin StrikerTwin Striker
+13%
Wind KnightWind Knight
+4%
Shield KnightShield Knight
+0%
Heavy GuardianHeavy Guardian
+0%
Beat PerformerBeat Performer
−1%
StormbladeStormblade
−2%
MarksmanMarksman
−6%
Frost MageFrost Mage
−100%

12 of 45 timed runs are in the fast quartile (≤ 5:37). A speed-comp signal, not a tier list.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 45 runs
Healers brought
1 healer
47%
2 healers
53%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.