Mistveil Hunting Ground

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 13 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeWind KnightMarksmanShield KnightBeat Performer
2
1
7:45
5:22
2
Wind KnightVerdant OracleHeavy GuardianMarksmanBeat Performer
2
2
8:33
5:14
3
StormbladeStormbladeFrost MageShield KnightBeat Performer
1
1
5:20
5:20
4
StormbladeStormbladeTwin StrikerShield KnightBeat Performer
1
1
6:09
6:09
5
StormbladeStormbladeTwin StrikerVerdant OracleHeavy Guardian
1
1
4:49
4:49
6
StormbladeTwin StrikerTwin StrikerVerdant OracleHeavy Guardian
1
1
5:36
5:36
7
StormbladeTwin StrikerVerdant OracleHeavy GuardianMarksman
1
1
10:45
10:45
8
Twin StrikerMarksmanMarksmanShield KnightBeat Performer
1
1
7:34
7:34
9
Twin StrikerWind KnightVerdant OracleHeavy GuardianMarksman
1
1
5:36
5:36
10
Twin StrikerWind KnightVerdant OracleHeavy GuardianBeat Performer
1
1
3:40
3:40

A comp is the class set of a run's roster, order-free. 11 distinct comps across 13 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 13.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 13 runs
Healers brought
1 healer
69%
2 healers
31%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.