Mistveil Hunting Ground

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 17 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeTwin StrikerWind KnightVerdant OracleShield Knight
2
2
5:13
4:15
2
StormbladeStormbladeTwin StrikerVerdant OracleHeavy Guardian
1
1
5:02
5:02
3
StormbladeStormbladeTwin StrikerHeavy GuardianBeat Performer
1
1
5:31
5:31
4
StormbladeTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
4:54
4:54
5
StormbladeWind KnightWind KnightVerdant OracleShield Knight
1
1
4:52
4:52
6
StormbladeWind KnightVerdant OracleMarksmanShield Knight
1
1
4:02
4:02
7
StormbladeWind KnightVerdant OracleHeavy GuardianBeat Performer
1
1
3:59
3:59
8
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
4:04
4:04
9
Twin StrikerWind KnightWind KnightVerdant OracleShield Knight
1
1
5:16
5:16
10
Twin StrikerWind KnightVerdant OracleHeavy GuardianBeat Performer
1
1
7:25
7:25

A comp is the class set of a run's roster, order-free. 16 distinct comps across 17 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 17.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 17 runs
Healers brought
1 healer
59%
2 healers
41%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.