Mistveil Hunting Ground

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 9 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Wind KnightVerdant OracleHeavy GuardianMarksmanBeat Performer
2
2
4:59
4:28
2
StormbladeStormbladeTwin StrikerHeavy GuardianBeat Performer
1
1
3:07
3:07
3
StormbladeStormbladeHeavy GuardianMarksmanBeat Performer
1
1
13:02
13:02
4
StormbladeFrost MageVerdant OracleHeavy GuardianMarksman
1
1
4:58
4:58
5
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
4:13
4:13
6
Twin StrikerWind KnightWind KnightVerdant OracleShield Knight
1
1
4:44
4:44
7
Wind KnightVerdant OracleMarksmanMarksmanShield Knight
1
1
2:50
2:50
8
Verdant OracleMarksmanMarksmanMarksmanShield Knight
1
1
8:15
8:15

A comp is the class set of a run's roster, order-free. 8 distinct comps across 9 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 9.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 9 runs
Healers brought
1 healer
67%
2 healers
33%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.