Mistveil Hunting Ground

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 19 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeWind KnightVerdant OracleMarksmanShield Knight
2
2
19:43
2:37
2
StormbladeWind KnightHeavy GuardianMarksmanBeat Performer
2
2
6:49
4:43
3
Wind KnightVerdant OracleHeavy GuardianMarksmanBeat Performer
2
2
4:10
3:10
4
StormbladeStormbladeVerdant OracleShield KnightBeat Performer
1
1
4:03
4:03
5
StormbladeStormbladeHeavy GuardianMarksmanBeat Performer
1
1
4:19
4:19
6
StormbladeWind KnightVerdant OracleShield KnightBeat Performer
1
1
3:47
3:47
7
Frost MageWind KnightMarksmanShield KnightBeat Performer
1
1
4:09
4:09
8
Twin StrikerTwin StrikerVerdant OracleMarksmanShield Knight
1
1
3:56
3:56
9
Twin StrikerTwin StrikerVerdant OracleShield KnightBeat Performer
1
1
4:32
4:32
10
Twin StrikerWind KnightVerdant OracleHeavy GuardianBeat Performer
1
1
5:18
5:18

A comp is the class set of a run's roster, order-free. 16 distinct comps across 19 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 19.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 19 runs
Healers brought
1 healer
53%
2 healers
47%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.