
Mistveil Hunting Ground
Dungeon 5-player Master
Top comps
most-used compositions among 361 runs#
Comp
Clears
Parties
Median
Best
Share
1
28
5
2:14
2:02
8%
2
26
5
2:27
1:59
7%
3
16
6
2:38
2:26
4%
4
14
4
2:39
2:05
4%
5
12
2
2:22
2:09
3%
6
11
2
2:14
2:06
3%
7
10
1
1:57
1:49
3%
8
10
2
2:59
2:36
3%
9
9
5
2:18
2:01
2%
10
9
2
2:19
2:08
2%
A comp is the class set of a run's roster, order-free. 100 distinct comps across 361 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+18%
+3%
+1%
+1%
+1%
−4%
−5%
−6%
−7%
92 of 361 timed runs are in the fast quartile (≤ 2:16). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
6
3
2:07
2:01
28
5
2:14
2:02
9
5
2:18
2:01
8
3
2:18
1:56
26
5
2:27
1:59
8
3
2:35
1:56
16
6
2:38
2:26
14
4
2:39
2:05
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 361 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.