Mistveil Hunting Ground

Dungeon 5-player Hard
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 182 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeTwin StrikerWind KnightHeavy GuardianBeat Performer
19
2
1:56
1:43
2
StormbladeFrost MageTwin StrikerHeavy GuardianBeat Performer
16
1
2:11
1:59
3
StormbladeTwin StrikerWind KnightVerdant OracleHeavy Guardian
13
1
2:35
2:21
4
Twin StrikerWind KnightHeavy GuardianMarksmanBeat Performer
13
1
2:24
2:04
5
StormbladeStormbladeTwin StrikerHeavy GuardianBeat Performer
9
1
2:02
1:54
6
StormbladeWind KnightVerdant OracleMarksmanShield Knight
8
2
2:15
2:05
7
StormbladeVerdant OracleHeavy GuardianMarksmanShield Knight
8
1
2:15
2:09
8
Frost MageFrost MageTwin StrikerHeavy GuardianBeat Performer
8
1
2:21
2:09
9
StormbladeStormbladeVerdant OracleHeavy GuardianMarksman
7
1
2:52
2:48
10
StormbladeTwin StrikerWind KnightVerdant OracleShield Knight
7
1
2:26
2:20

A comp is the class set of a run's roster, order-free. 38 distinct comps across 182 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Beat PerformerBeat Performer
+44%
Frost MageFrost Mage
+39%
StormbladeStormblade
+23%
Twin StrikerTwin Striker
+20%
Heavy GuardianHeavy Guardian
+15%
Wind KnightWind Knight
−14%
MarksmanMarksman
−29%
Shield KnightShield Knight
−52%
Verdant OracleVerdant Oracle
−78%

47 of 179 timed runs are in the fast quartile (≤ 2:09). A speed-comp signal, not a tier list.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 19.

Role mix

what parties actually bring · 182 runs
Healers brought
1 healer
95%
2 healers
5%
Tanks brought
1 tank
94%
2 tanks
6%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.