
Mistveil Hunting Ground
Dungeon 5-player Normal
Top comps
most-used compositions among 81 runs#
Comp
Clears
Parties
Median
Best
Share
1
6
1
1:55
1:48
7%
2
6
1
2:18
2:01
7%
3
6
2
1:56
1:50
7%
4
5
1
2:57
2:51
6%
5
5
1
1:55
1:51
6%
6
5
1
2:01
1:56
6%
7
5
1
1:19
1:13
6%
8
5
1
1:34
1:24
6%
9
5
1
2:07
1:56
6%
10
5
1
1:55
1:49
6%
A comp is the class set of a run's roster, order-free. 22 distinct comps across 81 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+66%
+50%
+36%
+7%
+3%
−26%
−29%
−59%
−73%
22 of 81 timed runs are in the fast quartile (≤ 1:51). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 6.
Role mix
what parties actually bring · 81 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.