Cursed Radiant Tomb

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 11 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeTwin StrikerVerdant OracleHeavy GuardianBeat Performer
3
2
8:26
8:03
2
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
2
1
19:49
19:49
3
Twin StrikerVerdant OracleHeavy GuardianMarksmanBeat Performer
2
2
15:02
9:07
4
StormbladeWind KnightMarksmanShield KnightBeat Performer
1
1
26:15
26:15
5
StormbladeVerdant OracleMarksmanShield KnightBeat Performer
1
1
10:45
10:45
6
StormbladeVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
14:00
14:00
7
Wind KnightVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
6:51
6:51

A comp is the class set of a run's roster, order-free. 7 distinct comps across 11 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 11.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 3.

Role mix

what parties actually bring · 11 runs
Healers brought
1 healer
27%
2 healers
73%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.