
Cursed Radiant Tomb
Dungeon 5-player Master
Top comps
most-used compositions among 2.9K runs#
Comp
Clears
Parties
Median
Best
Share
1
79
26
2:26
1:57
3%
2
69
25
2:14
1:29
2%
3
60
29
2:46
2:04
2%
4
56
20
2:57
1:47
2%
5
55
20
3:05
2:03
2%
6
52
23
2:59
2:00
2%
7
47
19
2:47
2:00
2%
8
47
24
3:31
2:01
2%
9
46
25
3:48
2:06
2%
10
45
22
2:46
1:50
2%
A comp is the class set of a run's roster, order-free. 239 distinct comps across 2.9K runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+23%
+19%
+17%
+9%
−2%
−3%
−7%
−14%
−22%
758 of 2.9K timed runs are in the fast quartile (≤ 2:26). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
34
12
1:57
1:31
9
4
2:03
1:41
33
5
2:09
1:49
6
3
2:12
2:03
69
25
2:14
1:29
34
10
2:21
1:55
41
15
2:22
1:57
5
3
2:23
2:10
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 2.9K runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.