Cursed Radiant Tomb

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 14 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
2
2
2:52
2:17
2
StormbladeStormbladeMarksmanShield KnightBeat Performer
1
1
3:34
3:34
3
StormbladeStormbladeTwin StrikerVerdant OracleShield Knight
1
1
3:46
3:46
4
StormbladeStormbladeWind KnightVerdant OracleShield Knight
1
1
7:58
7:58
5
StormbladeStormbladeWind KnightVerdant OracleHeavy Guardian
1
1
3:18
3:18
6
StormbladeFrost MageTwin StrikerVerdant OracleShield Knight
1
1
3:27
3:27
7
StormbladeFrost MageWind KnightHeavy GuardianBeat Performer
1
1
8:53
8:53
8
StormbladeTwin StrikerShield KnightBeat PerformerBeat Performer
1
1
3:35
3:35
9
StormbladeTwin StrikerHeavy GuardianMarksmanBeat Performer
1
1
2:59
2:59
10
StormbladeWind KnightWind KnightHeavy GuardianBeat Performer
1
1
2:52
2:52

A comp is the class set of a run's roster, order-free. 13 distinct comps across 14 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 14.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 14 runs
Healers brought
1 healer
86%
2 healers
14%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.