Cursed Radiant Tomb

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 13 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Twin StrikerVerdant OracleMarksmanMarksmanShield Knight
2
1
4:56
3:57
2
StormbladeStormbladeMarksmanShield KnightBeat Performer
1
1
4:53
4:53
3
StormbladeStormbladeTwin StrikerVerdant OracleShield Knight
1
1
3:19
3:19
4
StormbladeStormbladeWind KnightVerdant OracleShield Knight
1
1
7:07
7:07
5
StormbladeStormbladeWind KnightVerdant OracleHeavy Guardian
1
1
3:02
3:02
6
StormbladeFrost MageTwin StrikerVerdant OracleShield Knight
1
1
3:47
3:47
7
StormbladeFrost MageWind KnightHeavy GuardianBeat Performer
1
1
5:57
5:57
8
Twin StrikerTwin StrikerMarksmanShield KnightBeat Performer
1
1
3:40
3:40
9
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
8:19
8:19
10
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
1
1
2:38
2:38

A comp is the class set of a run's roster, order-free. 12 distinct comps across 13 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 13.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 13 runs
Healers brought
1 healer
92%
2 healers
8%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.