Cursed Radiant Tomb

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 14 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeStormbladeMarksmanShield KnightBeat Performer
1
1
2:14
2:14
2
StormbladeStormbladeStormbladeVerdant OracleHeavy Guardian
1
1
3:38
3:38
3
StormbladeStormbladeTwin StrikerVerdant OracleShield Knight
1
1
2:58
2:58
4
StormbladeStormbladeWind KnightVerdant OracleHeavy Guardian
1
1
2:30
2:30
5
StormbladeFrost MageTwin StrikerVerdant OracleShield Knight
1
1
3:00
3:00
6
StormbladeFrost MageWind KnightHeavy GuardianBeat Performer
1
1
18:19
18:19
7
Frost MageTwin StrikerVerdant OracleMarksmanShield Knight
1
1
3:33
3:33
8
Frost MageWind KnightVerdant OracleMarksmanShield Knight
1
1
14:37
14:37
9
Frost MageVerdant OracleHeavy GuardianMarksmanMarksman
1
1
14:52
14:52
10
Twin StrikerTwin StrikerMarksmanShield KnightBeat Performer
1
1
4:53
4:53

A comp is the class set of a run's roster, order-free. 14 distinct comps across 14 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 14.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 1.

Role mix

what parties actually bring · 14 runs
Healers brought
1 healer
100%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.