
Cursed Radiant Tomb
Dungeon 5-player Master
Top comps
most-used compositions among 1.0K runs#
Comp
Clears
Parties
Median
Best
Share
1
31
6
2:32
2:08
3%
2
29
6
3:01
2:05
3%
3
24
10
2:40
2:03
2%
4
23
9
3:21
2:06
2%
5
23
6
2:38
2:07
2%
6
22
6
2:33
2:03
2%
7
21
6
2:53
2:19
2%
8
20
6
2:57
2:00
2%
9
20
7
3:11
2:36
2%
10
19
6
2:37
2:22
2%
A comp is the class set of a run's roster, order-free. 159 distinct comps across 1.0K runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+17%
+13%
+12%
+10%
+5%
−2%
−15%
−16%
−16%
257 of 1.0K timed runs are in the fast quartile (≤ 2:32). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
10
3
2:10
1:56
11
7
2:26
1:51
7
3
2:26
2:10
10
3
2:30
2:07
14
4
2:31
1:50
31
6
2:32
2:08
22
6
2:33
2:03
17
3
2:36
2:04
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 1.0K runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.