
Cursed Radiant Tomb
Dungeon 5-player Master
Top comps
most-used compositions among 524 runs#
Comp
Clears
Parties
Median
Best
Share
1
19
14
6:47
4:45
4%
2
18
11
6:12
4:43
3%
3
18
13
6:54
4:56
3%
4
15
12
7:04
4:56
3%
5
14
13
7:25
4:47
3%
6
12
10
5:30
4:43
2%
7
11
11
6:41
4:29
2%
8
10
9
6:27
4:55
2%
9
10
10
8:16
5:21
2%
10
9
8
7:45
4:45
2%
A comp is the class set of a run's roster, order-free. 146 distinct comps across 524 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+20%
+8%
+5%
+4%
−5%
−5%
−8%
−11%
−42%
132 of 523 timed runs are in the fast quartile (≤ 5:49). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
12
10
5:30
4:43
5
4
5:36
5:06
7
6
5:53
4:29
9
7
6:02
4:55
8
4
6:10
5:47
7
6
6:10
4:01
18
11
6:12
4:43
10
9
6:27
4:55
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 524 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.