
Cursed Radiant Tomb
Dungeon 5-player Master
Top comps
most-used compositions among 136 runs#
Comp
Clears
Parties
Median
Best
Share
1
7
7
2:39
2:16
5%
2
5
4
2:27
2:08
4%
3
4
4
3:02
2:16
3%
4
4
4
2:37
2:25
3%
5
3
3
2:34
2:26
2%
6
3
3
2:34
2:10
2%
7
3
3
2:46
2:04
2%
8
3
3
3:08
2:14
2%
9
3
3
2:27
2:25
2%
10
3
3
2:30
2:22
2%
A comp is the class set of a run's roster, order-free. 84 distinct comps across 136 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+28%
+17%
+7%
+6%
+6%
+2%
−8%
−13%
−25%
37 of 136 timed runs are in the fast quartile (≤ 2:26). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
4
2:27
2:08
7
7
2:39
2:16
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 136 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.