Cursed Radiant Tomb

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 9 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Wind KnightVerdant OracleMarksmanShield KnightBeat Performer
2
2
13:37
11:55
2
StormbladeStormbladeVerdant OracleShield KnightBeat Performer
1
1
8:55
8:55
3
StormbladeWind KnightVerdant OracleShield KnightBeat Performer
1
1
11:57
11:57
4
StormbladeVerdant OracleMarksmanShield KnightBeat Performer
1
1
7:36
7:36
5
Twin StrikerWind KnightShield KnightBeat PerformerBeat Performer
1
1
11:01
11:01
6
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
1
1
20:22
20:22
7
Twin StrikerWind KnightVerdant OracleHeavy GuardianMarksman
1
1
13:19
13:19
8
Twin StrikerVerdant OracleMarksmanShield KnightBeat Performer
1
1
11:10
11:10

A comp is the class set of a run's roster, order-free. 8 distinct comps across 9 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 9.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 9 runs
Healers brought
1 healer
22%
2 healers
78%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.