Cursed Radiant Tomb

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 6 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeStormbladeVerdant OracleShield KnightBeat Performer
1
1
17:48
17:48
2
StormbladeWind KnightVerdant OracleShield KnightBeat Performer
1
1
8:59
8:59
3
StormbladeVerdant OracleMarksmanShield KnightBeat Performer
1
1
5:50
5:50
4
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
1
1
7:13
7:13
5
Twin StrikerWind KnightVerdant OracleHeavy GuardianMarksman
1
1
7:57
7:57
6
Twin StrikerVerdant OracleMarksmanShield KnightBeat Performer
1
1
10:53
10:53

A comp is the class set of a run's roster, order-free. 6 distinct comps across 6 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 6.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 1.

Role mix

what parties actually bring · 6 runs
Healers brought
1 healer
33%
2 healers
67%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.