
Cursed Radiant Tomb
Dungeon 5-player Master
Top comps
most-used compositions among 54 runs#
Comp
Clears
Parties
Median
Best
Share
1
5
5
9:08
5:07
9%
2
4
3
12:02
6:35
7%
3
4
4
8:49
6:37
7%
4
3
3
7:34
6:25
6%
5
2
2
6:53
6:26
4%
6
2
2
8:18
7:58
4%
7
2
2
6:43
6:26
4%
8
2
2
14:38
13:47
4%
9
2
1
6:49
6:42
4%
10
2
1
5:26
4:26
4%
A comp is the class set of a run's roster, order-free. 34 distinct comps across 54 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+17%
+10%
+3%
+3%
+2%
−1%
−4%
−27%
14 of 54 timed runs are in the fast quartile (≤ 6:28). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
5
9:08
5:07
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 54 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.