
Cursed Radiant Tomb
Dungeon 5-player Master
Top comps
most-used compositions among 57 runs#
Comp
Clears
Parties
Median
Best
Share
1
4
3
5:58
4:57
7%
2
3
3
7:09
6:31
5%
3
2
2
18:04
6:18
4%
4
2
2
8:33
7:40
4%
5
2
2
7:42
6:59
4%
6
2
2
7:31
4:58
4%
7
2
1
11:09
6:09
4%
8
2
2
7:05
6:54
4%
9
2
2
6:03
5:52
4%
10
2
1
9:49
6:51
4%
A comp is the class set of a run's roster, order-free. 43 distinct comps across 57 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+27%
+20%
+14%
+4%
−10%
−11%
−14%
−14%
−100%
15 of 57 timed runs are in the fast quartile (≤ 6:14). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 4.
Role mix
what parties actually bring · 57 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.