Cursed Radiant Tomb

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 12 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeWind KnightMarksmanShield KnightBeat Performer
2
2
5:34
4:16
2
StormbladeStormbladeTwin StrikerShield KnightBeat Performer
1
1
13:31
13:31
3
StormbladeStormbladeWind KnightVerdant OracleHeavy Guardian
1
1
6:31
6:31
4
StormbladeTwin StrikerVerdant OracleHeavy GuardianMarksman
1
1
5:53
5:53
5
StormbladeVerdant OracleMarksmanMarksmanShield Knight
1
1
30:04
30:04
6
StormbladeVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
8:04
8:04
7
Twin StrikerMarksmanMarksmanShield KnightBeat Performer
1
1
16:30
16:30
8
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
8:05
8:05
9
Twin StrikerWind KnightVerdant OracleHeavy GuardianMarksman
1
1
9:39
9:39
10
Twin StrikerWind KnightVerdant OracleHeavy GuardianBeat Performer
1
1
5:37
5:37

A comp is the class set of a run's roster, order-free. 11 distinct comps across 12 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 12.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 12 runs
Healers brought
1 healer
67%
2 healers
33%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.