
Cursed Radiant Tomb
Dungeon 5-player Master
Top comps
most-used compositions among 20 runs#
Comp
Clears
Parties
Median
Best
Share
1
1
1
4:34
4:34
5%
2
1
1
6:47
6:47
5%
3
1
1
5:46
5:46
5%
4
1
1
4:34
4:34
5%
5
1
1
4:32
4:32
5%
6
1
1
5:51
5:51
5%
7
1
1
5:35
5:35
5%
8
1
1
10:52
10:52
5%
9
1
1
4:05
4:05
5%
10
1
1
4:47
4:47
5%
A comp is the class set of a run's roster, order-free. 20 distinct comps across 20 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+50%
+23%
+14%
+14%
+9%
−8%
−27%
−27%
5 of 20 timed runs are in the fast quartile (≤ 4:34). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 1.
Role mix
what parties actually bring · 20 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.