Cursed Radiant Tomb

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 11 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeStormbladeTwin StrikerHeavy GuardianBeat Performer
2
1
6:37
4:29
2
StormbladeTwin StrikerWind KnightShield KnightBeat Performer
1
1
8:30
8:30
3
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
6:38
6:38
4
Twin StrikerWind KnightVerdant OracleHeavy GuardianMarksman
1
1
4:20
4:20
5
Twin StrikerVerdant OracleMarksmanShield KnightBeat Performer
1
1
5:01
5:01
6
Twin StrikerVerdant OracleHeavy GuardianMarksmanMarksman
1
1
4:40
4:40
7
Twin StrikerHeavy GuardianMarksmanBeat PerformerBeat Performer
1
1
4:18
4:18
8
Wind KnightHeavy GuardianMarksmanMarksmanBeat Performer
1
1
7:02
7:02
9
Wind KnightHeavy GuardianMarksmanBeat PerformerBeat Performer
1
1
8:01
8:01
10
Verdant OracleMarksmanMarksmanShield KnightBeat Performer
1
1
5:06
5:06

A comp is the class set of a run's roster, order-free. 10 distinct comps across 11 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 11.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 11 runs
Healers brought
1 healer
55%
2 healers
45%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.