Cursed Radiant Tomb

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 14 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeWind KnightVerdant OracleHeavy GuardianMarksman
2
1
4:59
4:05
2
Twin StrikerVerdant OracleHeavy GuardianMarksmanMarksman
2
2
10:17
9:08
3
StormbladeStormbladeTwin StrikerHeavy GuardianBeat Performer
1
1
4:37
4:37
4
StormbladeFrost MageVerdant OracleHeavy GuardianMarksman
1
1
6:21
6:21
5
StormbladeVerdant OracleMarksmanMarksmanShield Knight
1
1
8:31
8:31
6
Frost MageWind KnightMarksmanShield KnightBeat Performer
1
1
6:37
6:37
7
Twin StrikerMarksmanMarksmanShield KnightBeat Performer
1
1
4:25
4:25
8
Twin StrikerWind KnightWind KnightVerdant OracleShield Knight
1
1
4:25
4:25
9
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
1
1
3:38
3:38
10
Wind KnightVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
5:07
5:07

A comp is the class set of a run's roster, order-free. 12 distinct comps across 14 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 14.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 14 runs
Healers brought
1 healer
93%
2 healers
7%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.