
Cursed Radiant Tomb
Dungeon 5-player Master
Top comps
most-used compositions among 44 runs#
Comp
Clears
Parties
Median
Best
Share
1
3
3
4:50
3:50
7%
2
2
2
12:29
3:49
5%
3
1
1
23:50
23:50
2%
4
1
1
4:25
4:25
2%
5
1
1
7:31
7:31
2%
6
1
1
4:50
4:50
2%
7
1
1
3:35
3:35
2%
8
1
1
9:08
9:08
2%
9
1
1
3:05
3:05
2%
10
1
1
3:28
3:28
2%
A comp is the class set of a run's roster, order-free. 41 distinct comps across 44 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+52%
+33%
+5%
+4%
−20%
−25%
−30%
−48%
−100%
11 of 44 timed runs are in the fast quartile (≤ 3:49). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 3.
Role mix
what parties actually bring · 44 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.