
Cursed Radiant Tomb
Dungeon 5-player Master
Top comps
most-used compositions among 932 runs#
Comp
Clears
Parties
Median
Best
Share
1
33
5
2:00
1:29
4%
2
31
3
2:09
1:49
3%
3
30
7
2:13
1:57
3%
4
27
7
1:52
1:31
3%
5
26
11
2:33
2:04
3%
6
24
10
2:06
1:29
3%
7
23
4
2:13
1:55
2%
8
23
5
2:13
1:57
2%
9
22
8
2:42
1:52
2%
10
22
6
2:40
1:57
2%
A comp is the class set of a run's roster, order-free. 133 distinct comps across 932 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+20%
+4%
+4%
+4%
+3%
−6%
−9%
−9%
−28%
240 of 932 timed runs are in the fast quartile (≤ 2:06). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
27
7
1:52
1:31
11
3
1:56
1:39
8
3
2:00
1:41
33
5
2:00
1:29
24
10
2:06
1:29
10
4
2:07
1:47
31
3
2:09
1:49
23
4
2:13
1:55
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 932 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.