
Cursed Radiant Tomb
Dungeon 5-player Master
Top comps
most-used compositions among 57 runs#
Comp
Clears
Parties
Median
Best
Share
1
13
11
11:08
8:35
23%
2
10
5
6:52
5:24
18%
3
8
6
9:42
7:26
14%
4
7
6
9:07
7:28
12%
5
4
3
8:15
7:51
7%
6
3
3
12:11
11:26
5%
7
2
1
19:49
19:49
4%
8
2
1
7:24
6:34
4%
9
1
1
12:29
12:29
2%
10
1
1
12:22
12:22
2%
A comp is the class set of a run's roster, order-free. 16 distinct comps across 57 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+71%
+68%
+12%
+6%
+6%
+0%
−66%
−100%
15 of 57 timed runs are in the fast quartile (≤ 8:00). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
10
5
6:52
5:24
7
6
9:07
7:28
8
6
9:42
7:26
13
11
11:08
8:35
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 57 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.