Cursed Radiant Tomb

Dungeon 5-player Hard
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 112 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Frost MageTwin StrikerHeavy GuardianMarksmanBeat Performer
17
1
1:56
1:29
2
Twin StrikerTwin StrikerHeavy GuardianMarksmanBeat Performer
12
1
1:29
1:14
3
Twin StrikerWind KnightWind KnightHeavy GuardianBeat Performer
8
1
1:01
0:50
4
StormbladeFrost MageVerdant OracleHeavy GuardianMarksman
7
1
1:38
1:33
5
StormbladeTwin StrikerVerdant OracleHeavy GuardianMarksman
7
1
1:54
1:13
6
Frost MageTwin StrikerWind KnightHeavy GuardianBeat Performer
5
1
2:41
2:22
7
Frost MageWind KnightWind KnightVerdant OracleHeavy Guardian
5
1
1:17
1:04
8
Twin StrikerWind KnightVerdant OracleHeavy GuardianMarksman
5
1
1:29
1:20
9
Twin StrikerHeavy GuardianHeavy GuardianBeat PerformerBeat Performer
5
1
2:10
1:58
10
StormbladeTwin StrikerTwin StrikerVerdant OracleHeavy Guardian
4
1
1:42
1:16

A comp is the class set of a run's roster, order-free. 32 distinct comps across 112 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Wind KnightWind Knight
+95%
Verdant OracleVerdant Oracle
+0%
Heavy GuardianHeavy Guardian
−2%
Beat PerformerBeat Performer
−4%
Twin StrikerTwin Striker
−5%
Shield KnightShield Knight
−8%
StormbladeStormblade
−24%
MarksmanMarksman
−41%
Frost MageFrost Mage
−56%

28 of 112 timed runs are in the fast quartile (≤ 1:21). A speed-comp signal, not a tier list.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 17.

Role mix

what parties actually bring · 112 runs
Healers brought
0 healers
1%
1 healer
90%
2 healers
9%
Tanks brought
1 tank
89%
2 tanks
10%
3 tanks
1%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.