Cursed Radiant Tomb

Dungeon 5-player Normal
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 45 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Marksman
8
3
1:56
1:46
2
Wind Knight
7
1
2:30
1:53
3
Frost Mage
6
1
1:42
1:42
4
Stormblade
5
2
—
—
5
Verdant Oracle
5
3
2:38
1:50
6
Beat Performer
3
1
2:39
2:21
7
Twin Striker
3
1
—
—
8
Heavy Guardian
3
1
—
—
9
Shield KnightShield Knight
2
1
3:13
3:11
10
StormbladeBeat Performer
1
1
2:30
2:30

A comp is the class set of a run's roster, order-free. 12 distinct comps across 45 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 19.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
Comp
Clears
Parties
Median
Best
Verdant Oracle
5
3
2:38
1:50

Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.

Role mix

what parties actually bring · 45 runs
Healers brought
0 healers
78%
1 healer
22%
Tanks brought
0 tanks
84%
1 tank
11%
2 tanks
4%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.