
Mistveil Hunting Ground
Dungeon 5-player Normal
Top comps
most-used compositions among 32 runs#
Comp
Clears
Parties
Median
Best
Share
1
5
2
3:23
2:07
16%
2
5
2
2:21
2:17
16%
3
4
2
2:49
2:31
13%
4
4
3
2:57
2:27
13%
5
3
1
3:34
2:27
9%
6
3
1
2:30
2:11
9%
7
3
3
2:29
2:16
9%
8
2
1
3:49
3:48
6%
9
2
1
2:39
2:21
6%
10
1
1
2:19
2:19
3%
A comp is the class set of a run's roster, order-free. 10 distinct comps across 32 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+158%
+133%
+29%
+29%
−3%
−45%
−100%
−100%
8 of 31 timed runs are in the fast quartile (≤ 2:24). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 4.
Role mix
what parties actually bring · 32 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.