Sea-Ringed Reef

Dungeon 5-player Normal
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 42 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Marksman
8
1
1:16
1:04
2
Frost Mage
6
4
1:31
1:04
3
Wind Knight
5
2
1:19
1:02
4
Verdant Oracle
5
2
1:24
1:04
5
Shield Knight
4
2
1:33
1:14
6
Twin Striker
4
1
1:15
1:07
7
Stormblade
3
2
1:31
1:10
8
Beat Performer
3
2
2:01
1:33
9
Shield KnightShield Knight
1
1
1:47
1:47
10
StormbladeWind Knight
1
1
2:34
2:34

A comp is the class set of a run's roster, order-free. 12 distinct comps across 42 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
MarksmanMarksman
+43%
Wind KnightWind Knight
+27%
Verdant OracleVerdant Oracle
+27%
StormbladeStormblade
−5%
Twin StrikerTwin Striker
−5%
Frost MageFrost Mage
−36%
Shield KnightShield Knight
−100%
Beat PerformerBeat Performer
−100%

11 of 42 timed runs are in the fast quartile (≤ 1:11). A speed-comp signal, not a tier list.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
Comp
Clears
Parties
Median
Best
Frost Mage
6
4
1:31
1:04

Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.

Role mix

what parties actually bring · 42 runs
Healers brought
0 healers
79%
1 healer
21%
Tanks brought
0 tanks
83%
1 tank
14%
2 tanks
2%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.