Sea-Ringed Reef

Dungeon 5-player Normal
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 230 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Verdant OracleMarksmanMarksmanShield KnightShield Knight
16
3
1:52
1:36
2
Twin StrikerMarksmanMarksmanShield KnightBeat Performer
15
3
1:48
1:22
3
Wind KnightMarksmanShield KnightShield KnightBeat Performer
14
4
1:57
1:26
4
StormbladeWind KnightShield KnightShield KnightBeat Performer
12
2
1:45
1:24
5
Verdant OracleHeavy GuardianMarksmanMarksmanBeat Performer
11
3
2:48
2:07
6
StormbladeWind KnightMarksmanShield KnightBeat Performer
10
2
2:14
1:21
7
Frost MageTwin StrikerMarksmanShield KnightBeat Performer
9
3
1:38
1:31
8
Frost MageVerdant OracleMarksmanMarksmanShield Knight
7
2
1:47
1:29
9
StormbladeMarksmanMarksmanShield KnightBeat Performer
6
1
1:56
1:49
10
StormbladeStormbladeVerdant OracleMarksmanBeat Performer
6
1
1:51
1:39

A comp is the class set of a run's roster, order-free. 49 distinct comps across 230 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Frost MageFrost Mage
+43%
Shield KnightShield Knight
+33%
Twin StrikerTwin Striker
+24%
Beat PerformerBeat Performer
+10%
MarksmanMarksman
+4%
Wind KnightWind Knight
+2%
Verdant OracleVerdant Oracle
−8%
StormbladeStormblade
−11%
Heavy GuardianHeavy Guardian
−49%

58 of 219 timed runs are in the fast quartile (≤ 1:42). A speed-comp signal, not a tier list.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
Comp
Clears
Parties
Median
Best
Frost MageTwin StrikerMarksmanShield KnightBeat Performer
9
3
1:38
1:31
Twin StrikerMarksmanMarksmanShield KnightBeat Performer
15
3
1:48
1:22
Verdant OracleMarksmanMarksmanShield KnightShield Knight
16
3
1:52
1:36
Wind KnightMarksmanShield KnightShield KnightBeat Performer
14
4
1:57
1:26
Verdant OracleHeavy GuardianMarksmanMarksmanBeat Performer
11
3
2:48
2:07

Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.

Role mix

what parties actually bring · 230 runs
Healers brought
0 healers
1%
1 healer
66%
2 healers
30%
3 healers
3%
Tanks brought
0 tanks
5%
1 tank
75%
2 tanks
20%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.