
Sea-Ringed Reef
Dungeon 5-player Normal
Top comps
most-used compositions among 230 runs#
Comp
Clears
Parties
Median
Best
Share
1
16
3
1:52
1:36
7%
2
15
3
1:48
1:22
7%
3
14
4
1:57
1:26
6%
4
12
2
1:45
1:24
5%
5
11
3
2:48
2:07
5%
6
10
2
2:14
1:21
4%
7
9
3
1:38
1:31
4%
8
7
2
1:47
1:29
3%
9
6
1
1:56
1:49
3%
10
6
1
1:51
1:39
3%
A comp is the class set of a run's roster, order-free. 49 distinct comps across 230 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+43%
+33%
+24%
+10%
+4%
+2%
−8%
−11%
−49%
58 of 219 timed runs are in the fast quartile (≤ 1:42). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
9
3
1:38
1:31
15
3
1:48
1:22
16
3
1:52
1:36
14
4
1:57
1:26
11
3
2:48
2:07
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 230 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.