
Sea-Ringed Reef
Dungeon 5-player Normal
Top comps
most-used compositions among 44 runs#
Comp
Clears
Parties
Median
Best
Share
1
8
1
1:16
1:04
18%
2
7
5
1:20
1:03
16%
3
5
2
1:19
1:02
11%
4
5
2
1:24
1:04
11%
5
4
2
1:29
1:10
9%
6
4
2
1:33
1:14
9%
7
4
1
1:15
1:07
9%
8
3
2
2:01
1:33
7%
9
1
1
1:47
1:47
2%
10
1
1
2:34
2:34
2%
A comp is the class set of a run's roster, order-free. 12 distinct comps across 44 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+33%
+33%
+14%
+0%
+0%
−20%
−100%
−100%
11 of 44 timed runs are in the fast quartile (≤ 1:11). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
7
5
1:20
1:03
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 44 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.