
Void - Towering Ruin
Dungeon 5-player Normal
Top comps
most-used compositions among 21 runs#
Comp
Clears
Parties
Median
Best
Share
1
5
1
2:08
2:02
24%
2
5
1
3:02
2:33
24%
3
2
1
8:24
6:45
10%
4
1
1
2:54
2:54
5%
5
1
1
3:47
3:47
5%
6
1
1
2:14
2:14
5%
7
1
1
3:25
3:25
5%
8
1
1
2:45
2:45
5%
9
1
1
3:29
3:29
5%
10
1
1
3:11
3:11
5%
A comp is the class set of a run's roster, order-free. 12 distinct comps across 21 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+94%
+31%
+31%
+9%
−30%
−50%
−61%
−100%
6 of 21 timed runs are in the fast quartile (≤ 2:33). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 5.
Role mix
what parties actually bring · 21 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.