
Void - Towering Ruin
Dungeon 5-player Hard
Top comps
most-used compositions among 168 runs#
Comp
Clears
Parties
Median
Best
Share
1
17
2
3:11
2:47
10%
2
15
1
3:01
2:51
9%
3
13
1
3:18
2:41
8%
4
12
2
2:51
2:35
7%
5
8
1
2:34
2:25
5%
6
8
1
3:04
2:57
5%
7
7
1
3:05
2:47
4%
8
6
2
2:33
2:22
4%
9
6
1
3:01
2:53
4%
10
6
1
2:54
2:45
4%
A comp is the class set of a run's roster, order-free. 38 distinct comps across 168 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+28%
+26%
+9%
+1%
−3%
−10%
−15%
−17%
−19%
43 of 168 timed runs are in the fast quartile (≤ 2:52). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 17.
Role mix
what parties actually bring · 168 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.